By Yael Helfman Cohen, Yoram Reich

Presenting a singular biomimetic layout procedure for moving layout suggestions from nature to know-how, this publication makes a speciality of structure-function styles in nature and complex modeling instruments derived from TRIZ, the speculation of creative problem-solving. The booklet contains an in depth literature assessment on biomimicry as an engine of either innovation and sustainability, and discusses intimately the biomimetic layout procedure, present biomimetic layout equipment and instruments. The structural biomimetic layout strategy for innovation and sustainability recommend during this textual content encompasses (1) the examine strategy and motive used to strengthen and validate this new layout approach; (2) the recommended layout set of rules and instruments together with the locate constitution database, structure-function styles and ideality styles; and (3) analyses of 4 case reviews describing how you can use the proposed approach. This booklet deals a vital source for designers who desire to use nature as a resource of notion and information, innovators and sustainability specialists, and scientists and researchers, among others.

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An example is the bullet train in Japan that was redesigned after the beak of the kingfisher to solve the noise problem. First, the problem was identified as the noise the train produced every time it came out of a tunnel, due to a change in air pressure. Then, a solution in biology was found in the kingfisher which dives from air into water with little splashing. The front of the train was redesigned using the beak of the kingfisher as a model. The result is a quieter, faster and more energy efficient train [5].

These efforts support the creation of a biomimetic methodology. So far, the literature is abundant with biomimetic examples and case studies but the field still lacks a theoretical and applicative framework that could bridge the gap between biology and technology. Though the efforts described in this chapter support the formation of the biomimicry discipline, they are still more based on description of ideas and less on evidence. Most of the efforts we describe in this chapter are evaluated by lab experiments performed in an artificial environment of academic exercises, mainly in classes.

4 Transfer the Solution (Stage 5) Following the abstraction stage, the abstracted knowledge should be transferred to technological or other domains of applications. We transfer the knowledge that is relevant to the solution we aim to imitate. There are different levels of knowledge transfer including forms, structures, processes, functions, systems or principles [77]. Schmidt [65] identified three levels of knowledge transfer including (i) Structures, forms and materials (ii) Functions and (iii) Processes and information.

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